TrainersEye · The Growing Athlete · Ages 10–16
The Growing Athlete · Ages 10–16 · 20 Sessions

Twenty sessions.
Twelve minutes each.
Available all season.

Five phases, 120 different movements, no repeats — from movement quality and landing to strength, agility and the tests. For young athletes aged roughly ten to sixteen: growth-plate pain, the growth spurt, load management, and the training that keeps them on the pitch. Written for the athlete, the parent or guardian, and the coach.

For parents, guardians and coaches — read this first

SEE A DOCTOR BEFORE STARTING with any of these: a limp, or knee or thigh pain, with no injury — in a child or teenager that means the hip must be checked, because hip problems in this age group commonly present as knee pain; a hot, swollen joint with fever, or refusing to put weight on a leg; persistent back pain, which is not normal in a young athlete; a sudden pop at the hip or groin with difficulty walking; pain at rest or at night, or a new lump or swelling; numbness or weakness; or if growth has stalled, periods have stopped, or bone injuries keep happening.

The growth plate is the weak link. While a young athlete is growing, the plate where tendon meets bone is weaker than the tendon itself. That is why growing athletes get pain on a bone point — below the kneecap, at the back of the heel, on a hip bone — where adults get tendon pain. It is common, it settles as growth finishes, and it is not damage.

The answer is usually less, not none. Reducing training volume for a few weeks while building strength beats a full season off. Phase 2 is built around that.

Strength training is safe. Supervised, technique-led strength work makes young athletes stronger and less injured. The idea that it stunts growth has been repeatedly disproven. Technique comes before load, always.

An adult should know this is happening. Strength sessions should be supervised, and the pain rule — up to 4/10, gone by the next morning — should be something the athlete feels able to report honestly rather than hide.

Kit: a chair, a wall, a step, a towel, a skipping rope if you have one, and a light backpack or two water bottles.

Phase 1Move well first

AMove well. Then move fast. Never the other way.Session one is about how you move, not how hard you work. Six patterns done slowly and properly — everything else in this programme is built on them. BLand quietly. Knee over the toes. Every time.Landing is the skill that decides whether a knee gets hurt. Learn it slowly now, before you add speed. CLong limbs. New body. Learn it again.During a growth spurt your arms and legs get longer before your muscles catch up. Coordination dips. This session rebuilds it. DFour in. Write the numbers. Beat them later.Phase 1 check-in: four simple tests you will repeat through the programme. Write them down — that is the whole point of them.

Phase 2Settle the sore spot

EBelow the kneecap. On the heel. It settles.Phase 2 is for growth-plate pain — the bump below the knee, the sore heel, the tender hip bone. Isometric holds first, because they calm it. FLoad it. Do not rest it. That is the difference.The muscle above a sore growth plate has to get stronger for the bone point to settle. Rest alone makes it come back. GLess. Not none. For a few weeks.You do not have to stop sport. You have to change how much for a while — and keep training the parts that are fine. HEight in. Is the sore spot better or worse?Phase 2 check-in: the honest question, plus the strength tests that tell you whether the plan is working.

Phase 3Build strength

IStrength training is safe. The myth is not.Phase 3 opens on real strengthening. Supervised, technique-led strength training makes young athletes stronger and less injured — and it does not stunt growth. JOne leg. Both sides. No favourites.Sport makes lopsided athletes. Single-leg work is where the difference shows — and where it gets fixed. KHold the middle. Carry the load. Stay square.Trunk strength and loaded carrying — the two things that let the arms and legs do their job. LTwelve in. Stronger. And you can prove it.Phase 3 check-in: strength measured on both sides, and the gap between them written down.

Phase 4Land, cut and jump

MJump. Land quiet. Every single time.Phase 4 is the injury-prevention core of this programme: jumping, landing and cutting, done properly. NStop dead. Change direction. Knee over the toes.Cutting and stopping — the moments knees are injured in — trained slowly first and then at pace. OTired legs. Same technique. That is the test.Landing and cutting get worse as you tire, and that is exactly when injuries happen. So some of this is done deliberately tired. PSixteen in. Jump further. Land quieter.Phase 4 check-in: the jump and hop tests, and an honest look at whether the knees still cave in.

Phase 5Play and perform

QWarm up properly. Ten minutes. Best thing you can do.Phase 5 opens with the warm-up — the single best-evidenced injury prevention in youth sport, built into a session you can run before any match. RFast feet. Quick turns. Sharp everything.Speed and agility built on the landing and strength work already done — never the other way round. SYour sport. Rehearsed. Then played.Whatever you play, the movements come from the same drawer: jump, land, cut, throw, sprint, stop. Today they get rehearsed. TTwenty sessions. Every number. Both sides.Graduation: the tests from session 4 repeated, plus the landing check. Within ten per cent between sides is the target.