Warm-Up · RAMPPhase 1 · Pitch prep · hips, adductors & sprint primer · 6-8 min | Time__ : __ |
![]() | 1 | Clamshellsteady breathing rhythm | 8 + 8 | | ![]() | 2 | Inchwormfront-side mechanics — knee up, heel under hip | 2 × 10 | | ![]() | 3 | Fast Feetshin angle forward — push the ground BACK | 3 × 15 s | |
Phase 2 · Speed / Agility Main Block3 sets × 6 sprints · sprint 4 s : jog 20 s · 3 min between sets | Time__ : __ |
![]() | 1 | Jump Ropewalk-back recovery — speed dies in fatigue | 4 s : 20 s × 6 | | ![]() | 2 | Shuttle Runrun tall at top speed — relaxed jaw and hands | 4 s : 20 s × 6 | |
Rounds Progression: Mechanics rule: film every sprint from the side — shin angle tells the truth. Speed work is FRESH work: full recovery, session ends when posture leaks. Phase 3 · Power & Elastic Transfer3 × 4 · 100% intent · full recovery between efforts | Time__ : __ |
![]() | 1 | Skater Hoptriple extension — ankle, knee, hip finish together | × 4 | | ![]() | 2 | Box Jumpbrake in two steps — chest over knee, hips drop | × 4/side | |
| Phase 4 · Strength & Injury ArmorUnilateral bias · tempo eccentrics · rest 2 min · film the last set | Time__ : __ |
![]() | 1 | Nordic Curlfight the fall as long as possible — hands ready | 3 × 5 | | ![]() | 2 | Monster Walkplant leg solid — power comes from the standing side | 3 × 8 | | ![]() | 3 | Dead Bugquality over speed, always | 2 × 30 s/side | |
Phase 5 · Lower-Chain Decompression & Reset4-6 min · hip flexor & hamstring release, calves, breathwork | Time__ : __ |
![]() | 1 | Standing Quad Stretchsteady breathing rhythm | 45 s/side | | ![]() | 2 | Figure-Four Stretchsteady breathing rhythm | 45 s/side | | ![]() | 3 | Box Breathingsteady breathing rhythm | 4-4-4-4 · 2 min | |
Coach notes: Log every load and every time box — next week's card asks for 2% more. |