Warm-Up · RAMPPhase 1 · Full-body race primer · pulse, hips, patterns · 6-8 min | Time__ : __ |
![]() | 1 | Jumping Jackssteady breathing rhythm | 2 × 12 | | ![]() | 2 | Leg Swingcompromised run: lock the cadence, shorten the stride, stay tall | 2 × 10 | | ![]() | 3 | Jump Ropesteady breathing rhythm | 2 × 10 | |
Phase 2 · Station Skill & Transition Primer6-8 min · station technique at easy effort · jog every transition | Time__ : __ |
![]() | 1 | Rowing — 1000 m race pacerow: legs-body-arms, arms-body-legs — never break the order | 2 × 250 m easy | | ![]() | 2 | Burpee Broad Jump — flat & longburpee jump flat and long — save the legs, keep the rhythm | 2 × 8 easy | |
Phase 3 · Main Race-Format Block2 rounds · planned break points · never to failure | Time__ : __ |
![]() | 1 | Sandbag Bear-Hug Carrycarry tall — shoulders back, quick feet, no leaning | 50 m | kg | | ![]() | 2 | Step-Upbag high on the back, chest proud — knee kisses the floor | 25 m | kg | | ![]() | 3 | Suitcase Carryswitch grip before it screams — manage, don't survive | 50 m | kg | |
Rounds Progression: Race week: volume drops 50%, movements stay — one light couplet keeps the rhythm. Nothing heavy within 72 h; race pacing is decided now, not at the start line. | Phase 4 · Strength, Grip & Trunk Anchor14-18 min · heavy compounds + grip finisher · rest 2 min | Time__ : __ |
![]() | 1 | Hip Thrustlog every split — the race is won by slowing down least | 2 × 4 crisp | kg | | ![]() | 2 | Reverse Curlswitch grip before it screams — manage, don't survive | 3 × 12 | kg | | ![]() | 3 | Dead Bugsteady breathing rhythm | 3 × 8 | |
Phase 5 · Decompression & Parasympathetic Reset4-6 min · psoas & rec-fem lengthening, spinal traction, breathwork | Time__ : __ |
![]() | 1 | Thread the Needlesteady breathing rhythm | 45 s/side | | ![]() | 2 | Hip Flexor Stretchsteady breathing rhythm | 45 s/side | | ![]() | 3 | Dead Hangsteady breathing rhythm | nasal walk · 2 min | |
Coach notes: Log every load and every time box — next week's card asks for 2% more. |