Warm-Up · RAMPPhase 1 · Tissue priming · hips, T-spine & cervical prep · 6-8 min | Time__ : __ |
![]() | 1 | Glute Bridgesteady breathing rhythm | 8 + 8 | | ![]() | 2 | Cat-Cowneutral spine under load — a rounded back is a failed rep | 2 × 10 | | ![]() | 3 | Neck Extension Isometric — hand resistneck isometrics: 70% effort, 10-s holds, zero movement | 2 × 10 s each way | |
Phase 2 · Contact Prep, Agility & Deceleration5 blocks · 6 × (5-8 s burst : 25 s jog) · wrestle-up between reps · 2 min between blocks | Time__ : __ |
![]() | 1 | Battle Ropequality under fatigue is the sport — positions never leak | 5-8 s : 25 s × 6 | | ![]() | 2 | Hill Sprintground to feet fast — sprawl, drive, run | 5-8 s : 25 s × 6 | |
Rounds Progression: Contrast rule: heavy triple-extension then jump within 20 s — 3 + 5, walk-back recovery. Bar or ground-contact slows = set over; power is trained crisp or not at all. Phase 3 · Explosive Power & Sled Propulsion12-15 min · 100% intent · rest 90 s-2 min · crisp or done | Time__ : __ |
![]() | 1 | Rotational Throwhips through — triple extension finishes every rep | 4 × 5 | kg | | ![]() | 2 | Depth Jumpland and STICK — silence, 2-s hold, then reset | 4 × 4 | |
| Phase 4 · Collision Strength & Neck/Trap Armor18-22 min · heavy compounds + neck/trap supersets · rest 2-3 min | Time__ : __ |
![]() | 1 | Bulgarian Split Squatneutral spine under load — a rounded back is a failed rep | 4 × 3 | kg | | ![]() | 2 | Overhead Presscrush the grip — thick handles when possible | 4 × 5 | kg | | ![]() | 3 | Shrugcrush the grip — thick handles when possible | 3 × 10 | kg | | ![]() | 4 | Plankbrace before the bar bends you — breathe behind the wall | 3 × 30 s | |
Phase 5 · Spinal Decompression & Parasympathetic Reset4-6 min · hanging traction, lat & hip flexor release, vagal breathwork | Time__ : __ |
![]() | 1 | Dead Hangsteady breathing rhythm | 2 × 30 s | | ![]() | 2 | Child's Posesteady breathing rhythm | 45 s/side | | ![]() | 3 | Box Breathingsteady breathing rhythm | 4-4-4-4 · 2 min | |
Coach notes: Log every load and every time box — next week's card asks for 2% more. |